Siggraph ’92 Wrap

Siggraph ’92 Wrap

The media drops in on Siggraph ’92 in Chicago:     Definitely a show that I outsmarted myself on. Had an exhibitor’s badge from a friend (thanks Marilyn!), and while touring the exhibits before opening I found a booth where the exhibitor had...
Limitations and Drawbacks

Limitations and Drawbacks

Nina Ziv’s 1992 Merrill Lynch VR industry research report has an amusing section: Limitations and Drawbacks of VR Technology, in which she identifies “several problems with virtual reality technology which must be addressed if it is to succeed.”...
Warning Will Robinson, Warning!

Warning Will Robinson, Warning!

Flashback to 1992. My Silicon Graphics rep, Len, walks in the door with a guy from Sportland,  a mega entertainment center down near the auto-malls north of Philadelphia. You know: pizza, birthday parties, arcade games, bumper cars, tokens, and more tokens....
“Clearly In The Development Stage”

“Clearly In The Development Stage”

We knew it was in the development stage, but did the Computer Chronicles have to remind any potential customers. That’s OK because the conference’s resident AI expert (didn’t AI bubble and burst in the 80’s) tells us: “… the...