You know the wave has crested when Regis and Kathie Lee make your specialty an early morning featurette. Reeg hams it up beautifully. If it hadn’t been for that 3:30am load in, it might have been perfect. Dave Polinchock provides expert narration. Quick glimpse of an SGI Indigo on the left, and the Virtual Research Flight Helmet atop Mr. Philbin. From March of 1993. PNVA3DJZPHDB
1995 brought us yet another Gyro based VR Game system, the X-O-Tron VR, a descendant of the original non-electronic gyro-exercise system, the Orbotron. Initially inspired by the March 1992 release of Lawnmower Man, the first gyro VR systems appeared that summer (full disclosure – my company built a prototype system for a client in the spring of ’92 and then offered our own before the end of the year.)
The X-O-Tron VR came from the same folks who designed and built the Orbotron. It had two features that nobody else was offering: a wireless HMD and the ability to spin the gyro completely upside-down and back. While the helmet wasn’t tracked, there were shaft encoders on the gyro bearings to detect the gamer’s orientation. The game electronics were a 3D0 home game system. Read more in the X-O-Tron-VR Brochure.
And don’t forget to watch the original gyro in Lawnmower Man:
By 1994 the International Association of Amusement Parks and Attractions (IAAPA) exhibition floor was packed with VR systems. As a potential marketplace, blood was in the water and you couldn’t tell the fish from the sharks. With a very few exceptions most of these companies had been chewed up, eaten and excreted as waste by the ’95 or ’96 show.
Motion platforms were very much the rage; safety less so by the looks of this system:
Notice he’s wearing dark shorts…
And a couple more motion platforms: