VR today is like early TV: it suffers from the split personality of most start-up high-tech industries. At the one end is the top of the line research, carried out by institutions with no mandate to sell anything. At the other end, we have new hardware and software...
1992 brought a non-virtual swarm of young and eager students to every VR event (and there were WAY too many) under the sun. Perhaps there were massive show discounts for attendees who were too young to drink legally, but members of the Virtual Reality Alliance of...
What’s The Deal With This Site?
Who thought we’d be doing archeology on Virtual Reality? It’s been almost 25 years (maybe more…) since VR hit the media and sparked the imagination of millions. So much promised, but often not delivered. To call it a “fad” or a “craze” is far too simple. For those of us who were there, VR was a giant wave that swept over us in the late 80’s and early 90’s, and left quite a bit of wreckage behind as the tide receded.For a while there VR’s promise and growth went hand in hand with the explosion of interest and usage of the internet. The dot.com bubble and subsequent burst notwithstanding, the internet became ubiquitous, but immersive VR did not. Strangely, memories of the VR bubble on the web are fragmentary with great swaths of empty spaces. more...
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