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Vintage VR-4 Head Mounted Display Teardown

Vintage VR-4 Head Mounted Display Teardown

Head Mounted Displays, How-To; Teardowns; Tutorials

Here’s a much more detailed tear down of the Virtual Research VR-4 Head Mounted Display, done by one of the engineers at VR sometime in 1994. He shows us how to remove the back light inverter and the main PCB. ‘Scuse the vintage VHS EP mode recording. I...
It’s All In Between The Eyes

It’s All In Between The Eyes

Head Mounted Displays, How-To; Teardowns; Tutorials, Stereoscopic 3D

If you look yourself in the eyes, you’ll start to realize that your eyes and your head are different than anyone else’s. The spacing between your eyes, known as the interpupilary distance is about 65mm, but this varies from 50mm to about 75mm, depending on...
Siggraph ’95 – Upon Further Observation

Siggraph ’95 – Upon Further Observation

Around the World, Head Mounted Displays, Stereoscopic 3D

Who can remember doing all their 3D animation in MS-DOS? Back in the day, there was Gary Yost’s 3D-Studio (not Max!) licensed to and supported by AutoDesk. Now, who remembers creating stereoscopic animation with 3D Studio? VREX had a great little plugin that...
Tearing Out the Guts of a Virtual Research VR-4 Helmet

Tearing Out the Guts of a Virtual Research VR-4 Helmet

Head Mounted Displays, How-To; Teardowns; Tutorials, VR Companies

Last week I shredded a Liquid Image MRG2.2. This week we go for the classic Virtual Research VR-4 stereoscopic head mounted display. There’s a lot to love about the VR-4: wide field of view optics, adjustable interpupilary distance, coated aspheric lenses,...

What’s The Deal With This Site?

Who thought we’d be doing archeology on Virtual Reality? It’s been almost 25 years (maybe more…) since VR hit the media and sparked the imagination of millions. So much promised, but often not delivered. To call it a “fad” or a “craze” is far too simple. For those of us who were there, VR was a giant wave that swept over us in the late 80’s and early 90’s, and left quite a bit of wreckage behind as the tide receded.

For a while there VR’s promise and growth went hand in hand with the explosion of interest and usage of the internet. The dot.com bubble and subsequent burst notwithstanding, the internet became ubiquitous, but immersive VR did not. Strangely, memories of the VR bubble on the web are fragmentary with great swaths of empty spaces.  more...

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Spring 2016 SALE!!!

Free Downloads, Unusual VR Items, 3D Stuff

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