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Virtual Reality (1991) – “Many Believe It Will Revolutionize The Way We Live”

Virtual Reality (1991) – “Many Believe It Will Revolutionize The Way We Live”

And All That Hype, Game Systems, Head Mounted Displays, In the Movies, On TV, VR Companies, Where Are They Now?

ABC Primetime covers the VR scene in Sept. 1991. Although this news report conflates computer animation footage with Virtual Reality, it also features interviews with Jon Waldern, Fred Brooks, Howard Rheingold, Mike McGreevey, and C L Dodgson (virtually, of course.)...
Beware the funny hair… its a tech cult giveaway

Beware the funny hair… its a tech cult giveaway

And All That Hype, VR Publications, Where Are They Now?

Matt Novak, in Smithsonian’s Paleofuture blog, draws some interesting contrasts between Jaron Lanier’s 1991 Omni Magazine interview and his current book: “You Are Not A Gadget: A Manifesto.” While the Omni article portrays Lanier as...
How To Make VR “Real” – Advice From 1991

How To Make VR “Real” – Advice From 1991

And All That Hype, VR Companies, VR Publications, Where Are They Now?

I wrote this for a 1991 Meckler conference presentation. Still smiling at my naivete!   It’s tough trying to manage one of these businesses. Every time one of my vendors/bankers/landlord/ etc., asks what we do, and I say “Virtual Reality,” their...
And I’m Never Going Back To My Old School

And I’m Never Going Back To My Old School

And All That Hype, Around the World, Head Mounted Displays, VR Companies, Where Are They Now?

Two snippets from the old, old school of VR, circa 1991, pitching a reputable UK firm – Division (acquired by PTC in 1999.) Featured are a couple of helmets from VPL Research using LEEP optics and cloth/velcro enclosures. One HMD appears to have been modeled...
Flight Helmet – Redux

Flight Helmet – Redux

Head Mounted Displays, Stereoscopic 3D, VR Companies

IMHO, the Virtual Research Flight Helmet was, and still is, the ultimate head mounted display, except of course, it needed modern high resolution LCD panels. Otherwise, it had incredible field of view, great ergonomics, and unbeatable LEEP optics. I came across a more...
W Industries – In the Beginning…

W Industries – In the Beginning…

Game Systems, Head Mounted Displays, VR Companies, Where Are They Now?

Chris Hand from Leicester Polytechnic offers a delightful history of W Industries, the company who brought us the various Virtuality VR game systems. His history begins in the early 80’s and takes us only to early October of 1991, not long after the commercial...
The Games That Would Be King

The Games That Would Be King

And All That Hype, Game Systems, VR Companies, Where Are They Now?

From 1991 to 1996 W Industries Virtuality systems defined the image of VR in the location based entertainment arena. Here in the US, Horizon Entertainment was their sole distributor. W Industries was remarkably innovative with their use of technology, but their...
LEEP On The Cheap

LEEP On The Cheap

Head Mounted Displays, How-To; Teardowns; Tutorials

Build your own LEEP style wide field of view head mounted display optics. Check out the instruction video and parts list below. In the late 80’s and early 90’s wide field of view head mounted displays were all the rage; immersion was everything! The...
Yet Another Fashion Emergency – J D Roth Talks Virtuality on GamePro TV

Yet Another Fashion Emergency – J D Roth Talks Virtuality on GamePro TV

Game Systems, On TV, VR Companies

The ill fated GamePro TV did a 1991 “Cutting Edge” feature on the original Virtuality arcade systems, including footage from their premier multi-player Dactyl Nightmare title. Be careful not to fry your eyeballs on host J.D. Roth’s outfit; did anyone...
Take Flight in the Virtual World

Take Flight in the Virtual World

Head Mounted Displays, VR Companies

By 1991, the FlightHelmet was the third HMD  to feature Large Expanse Extra Perspective (LEEP) optics from Eric Howlett’s LEEP-VR. The Flight Helmet combined LEEP’s 100° field of view with an adjustable, comfortable and rugged packaging design. The...

What’s The Deal With This Site?

Who thought we’d be doing archeology on Virtual Reality? It’s been almost 25 years (maybe more…) since VR hit the media and sparked the imagination of millions. So much promised, but often not delivered. To call it a “fad” or a “craze” is far too simple. For those of us who were there, VR was a giant wave that swept over us in the late 80’s and early 90’s, and left quite a bit of wreckage behind as the tide receded.

For a while there VR’s promise and growth went hand in hand with the explosion of interest and usage of the internet. The dot.com bubble and subsequent burst notwithstanding, the internet became ubiquitous, but immersive VR did not. Strangely, memories of the VR bubble on the web are fragmentary with great swaths of empty spaces.  more...

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