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MRG 2.2 In The Movies

MRG 2.2 In The Movies

And All That Hype, Head Mounted Displays, In the Movies

From the 1995 made for TV B movie Evolver, check out their head mounted display of...
Mnemonic’s MRG2.2 Upgrade – Augmented Reality + Kinect

Mnemonic’s MRG2.2 Upgrade – Augmented Reality + Kinect

Around the World, Game Systems, Head Mounted Displays, How-To; Teardowns; Tutorials, Position Trackers

Several months ago I shipped off an MRG2.2 to Mnemonic in the Ukraine. He said he wanted to do a few mods and some experimenting. Little did I know that he would put together a totally sweet augmented reality system, where the view inside the VR helmet combined the...
Liquid Image MRG2.2 Disassembly and Potential Upgrades

Liquid Image MRG2.2 Disassembly and Potential Upgrades

Head Mounted Displays, How-To; Teardowns; Tutorials, VR Companies, Where Are They Now?

I’ve gotten a ton of emails hurled at me about the Liquid Image MRG2.2 VR helmet. The gist of most of them is: “Hey, I love the wide field of view and how rugged the MRG2.2 is, but I wish I could upgrade the LCD resolution, and, is there a way to make this...
6 lbs. 12 oz. – It’s a Baby Headmount! – Liquid Image MRG2

6 lbs. 12 oz. – It’s a Baby Headmount! – Liquid Image MRG2

Head Mounted Displays, VR Companies

The product slick offers a virtually indestructible carry case. I’m not completely sure why, as the Liquid Image MRG2 helmet shell, constructed of multi-layer fiberglass, was non-virtually (i.e. real-world) indestructible. The MRG2 was actually quite clever,...

What’s The Deal With This Site?

Who thought we’d be doing archeology on Virtual Reality? It’s been almost 25 years (maybe more…) since VR hit the media and sparked the imagination of millions. So much promised, but often not delivered. To call it a “fad” or a “craze” is far too simple. For those of us who were there, VR was a giant wave that swept over us in the late 80’s and early 90’s, and left quite a bit of wreckage behind as the tide receded.

For a while there VR’s promise and growth went hand in hand with the explosion of interest and usage of the internet. The dot.com bubble and subsequent burst notwithstanding, the internet became ubiquitous, but immersive VR did not. Strangely, memories of the VR bubble on the web are fragmentary with great swaths of empty spaces.  more...

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