I don’t really agree with the Virtual Boy being VR’s “nail in the coffin”. I think it was just one of many crappy products. Maybe it could have saved the VR hype for a while if it was a big success, but as it is it’s just one of the many...
Nintendo’s 1995 Virtual Boy was a whole cartridge based game system inside a desktop-mounted-head stereoscopic immersive display. Designed by Gunpei Yokoi of Gameboy fame, and offered for $180 retail, the market was less than kind. It was withdrawn from the...
What’s The Deal With This Site?
Who thought we’d be doing archeology on Virtual Reality? It’s been almost 25 years (maybe more…) since VR hit the media and sparked the imagination of millions. So much promised, but often not delivered. To call it a “fad” or a “craze” is far too simple. For those of us who were there, VR was a giant wave that swept over us in the late 80’s and early 90’s, and left quite a bit of wreckage behind as the tide receded.For a while there VR’s promise and growth went hand in hand with the explosion of interest and usage of the internet. The dot.com bubble and subsequent burst notwithstanding, the internet became ubiquitous, but immersive VR did not. Strangely, memories of the VR bubble on the web are fragmentary with great swaths of empty spaces. more...
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