Parody! – In under four minutes all 5100 /r/oculus posts are neatly summed up. Godwin’s law kicks in big time!
A lot of people are fuming over today’s announcement that Facebook would be buying Palmer Luckey’s Oculus. Palmer and company produced two mainstream marketed development kit head mounted displays which became darlings of the grassroots VR/Gamer community. Starting with Kickstarter, Oculus, channeled through Palmer’s and later John Carmack’s charisma and a hacker friendly attitude, built a loyal and vocal user base, one that championed the ethos of open source and quasi-community development.
Tonight, there’s a lot of disappointment and vitrol that Oculus has abandoned the community, and worse yet (from their perspective), sold out to the Devil incarnate. How could Palmer, who just announced the deal on Reddit, have turned his back on the admiring crowds? Who would have thought the Oculus enthusiasts could be turned into a howling mob in the course of a single afternoon?
Were they betrayed? And by who?
It’s easy to forget that Oculus funding didn’t end with Kickstarter. There’s the Venture Capitalists. Unlike the Kickstarter money-for-prototype funding, the VCs were getting equity, board seats, and a preferential position in the decision making process. VCs don’t take major stakes unless they receive major control of their target.
W-Industries (Virtuality) always seemed to have a PR person riding herd on any video material that was released about the company or products. Everything the public saw was tightly scripted and edited. But… here’s a 1992 video from inside the factory that’s more of a home movie cum operations tutorial. We are guided through some of the guts of the Series 1000, the pre-play systems, and the assembly area.
Don’t forget to turn on the YouTube subtitles, the audio track is in Swedish.
ABC Primetime covers the VR scene in Sept. 1991. Although this news report conflates computer animation footage with Virtual Reality, it also features interviews with Jon Waldern, Fred Brooks, Howard Rheingold, Mike McGreevey, and C L Dodgson (virtually, of course.) With the advantage of hindsight, it’s interesting to see which predictions from 23 years ago have panned out and which are way out in left field.
… and from the where-are-they-now club, we get a brief glimpse of video footage from Symbolics Inc. (remember LISP?), a hot up-and-comer in computer graphics back in the day.
2013 has brought much excitement to the VR world, especially the perception of great breakthroughs in Head Mounted Display products. Can we take a deep breath, then hold up a distant mirror to the cautionary history of VR from 1993-1998. Back then there also was a fever pitch of excitement as companies pitched great breakthroughs, attracted outsize investments from private and public markets, and yet, the best of them crashed and burned, taking their investors, customers, and vendors down with them.
I invite you to review this chronological collection of VR news reports beginning with the fire sale of VPL’s much vaunted patent portfolio. The reports follow the rise and fall of three VR industry giants: Virtuality, IO Systems, and Superscape. I present these as examples, but they’re not alone. Very few VR firms escaped the 90′s. Sadly the VR bubble burst long before the late 90′s tech bubble burst. It wasn’t the economy – stupid!
Does history repeat itself?