VR Companies
Yet Another Fashion Emergency – J D Roth Talks Virtuality on GamePro TV
The ill fated GamePro TV did a 1991 "Cutting Edge" feature on the original Virtuality arcade systems, including footage from their premier multi-player Dactyl Nightmare title. Be careful not to fry your eyeballs on host J.D. Roth's outfit; did...
Limitations and Drawbacks
Nina Ziv's 1992 Merrill Lynch VR industry research report has an amusing section: Limitations and Drawbacks of VR Technology, in which she identifies "several problems with virtual reality technology which must be addressed if it is to...
Take Flight in the Virtual World
By 1991, the FlightHelmet was the third HMD to feature Large Expanse Extra Perspective (LEEP) optics from Eric Howlett's LEEP-VR. The Flight Helmet combined LEEP's 100° field of view with an adjustable, comfortable and rugged packaging design. The...
Arcade “Player Retainer” – HeadGames VR2000
IAPPA 1999 brought us another stand-up VR system from New York based HeadGames, the VR2000. Based on the Forte consumer head mounted display, the VR2000 also featured the "Player Retainer." Initially I thought this was some special magic which...
Narrow Field of View is Good… – CyberEye 100
1994 brought one of the first "lightweight" head mounted displays, the CyberEye from then San Jose based General Reality. Offered in both stereoscopic and monoscopic versions, the CyberEye featured a flip-up visor which allowed users to see...
Display Mounted Head? – Kimera
The Kimera game system from Immersive Technologies appeared at the 1995 IAAPA show with a solution to the VR arcade's most vexing challenge: how to keep the helmets from being damaged or stolen without a full time attendant. Taking their cue...
6 lbs. 12 oz. – It’s a Baby Headmount! – Liquid Image MRG2
The product slick offers a virtually indestructible carry case. I'm not completely sure why, as the Liquid Image MRG2 helmet shell, constructed of multi-layer fiberglass, was non-virtually (i.e. real-world) indestructible. The MRG2 was actually...
Another Gyro VR – Orbotron X O Tron VR
1995 brought us yet another Gyro based VR Game system, the X-O-Tron VR, a descendant of the original non-electronic gyro-exercise system, the Orbotron. Initially inspired by the March 1992 release of Lawnmower Man, the first gyro VR systems...
Myron Kruger Takes a Spin in the Flight Helmet
"Virtual Reality Systems '93" in the Hyatt above Grand Central Station was the end of the line for this trade show, as it was for the Virtual Research Flight Helmet which was soon to be superseded by lighter and more manufacturable HMDs. In the...
What to do with the Cable? – Dynamic Visions
If you've ever tried out Virtual Reality, the FIRST thing you'll feel is the tug of the helmet cable as you virtually (and actually) try to walk down the path. Many HMDs use the weight of a rear exiting cable as a counter-weight to offset the...
A Sweet Ride – IAAPA ’94
By 1994 the International Association of Amusement Parks and Attractions (IAAPA) exhibition floor was packed with VR systems. As a potential marketplace, blood was in the water and you couldn't tell the fish from the sharks. With a very few exceptions most...
“Clearly In The Development Stage”
We knew it was in the development stage, but did the Computer Chronicles have to remind any potential customers. That's OK because the conference's resident AI expert (didn't AI bubble and burst in the 80's) tells us: "... the resolution is...
CYBERSEX – You’ll Never Buy An X-Rated Video Again!
Apparently Cybertech didn't anticipate Torrents and the Usenet. Anyway, "sigh-burr-sex" seemed like a slam dunk in '94. No one seemed concerned that a machine might rub you the wrong way. Money quotes from the Cybertech Systems marketing slick:...
Lawrence Taylor Teams Up With Virtual Reality
Sidelined in early Nov. 1992, LT was moving on to bigger and better things… Virtual Reality.